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Eu4 extended timeline religions
Eu4 extended timeline religions






eu4 extended timeline religions

Some starting maps for 625 (religious left, political right) below. What makes it easier is that Byzantium and Sassanids are at war for a few decades by that time - I can't really rewind it back to where they aren't without going into 500s.Īnyway, I expect this to be the easiest campaign I ever played, but then you never know. Biggest risks are Byzantium, Sassanids, and Shiites - if I manage to deal with all three, I'll probably be totally OP. I only have general idea as for game mechanics. deal with Shiite uprising event somehow.

eu4 extended timeline religions

eliminate all Christian, Jewish, Zoroastrian (and other Middle Eastern religions) provinces and countries from the map.Their maps are different from each other, so if it's on any of their maps, it's victory condition. ] - they obviously use maps from Paradox games. conquer all inhabited provinces claimed by the most recent Caliphate [.In random observe mod games AI seems to be completely uninterested. Whoever controls Mecca in 627-ish gets event to turn them into the Caliphate, and then they get ton of ridiculously OP events to help simulate world conquest. I made Fun & Balance compatible with Extended Timeline mod, so now it's time for some fun! I don't want to play any time already covered by CK2 (including Charlemagne DLC) or EU4, so decision was between something really old or really new - and starting at pre-Islamic Arabia and conquering the world sounds like fun. Post 1 - Originally published on Google+ on 23:39:36 UTCĮU4 Caliphate Zero campaign: Pre-campaign notes.








Eu4 extended timeline religions